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Arcade light gun
Arcade light gun









The third game features a high tech cabinet. The second features a light gun that looks like an old six shooter. The first one makes you feel like a hard boiled cop in the early ‘90s. Each of the game's arcade cabinets has great design. The commonality between all the games is that in each, there are six different stages for the player to traverse. "Lethal Enforcers 1 and 2" share super fun digitized graphics for the time while "Lethal Enforcers 3" has more traditional artwork seen in modern video games. The player is a modern day Tokyo police officer who must navigate different scenarios throughout the city. The third game, "Lethal Enforcers 3," was released and set in 2005. "Lethal Enforcers II: Gun Fighters" takes the players back to the wild, wild west to take down outlaws. "Lethal Enforcers 1" casts players in the roles of modern day (1992) police officers responding to high tension situations like a bank robbery, hijacking and a factory overrun with criminals. Everything about this game screams ‘80s buddy cop movie, and as such, it is one of the most unique arcade presentations of a game, light gun or otherwise. The most popular version of the "Lucky and Wild" arcade cabinet was a sit down booth that truly sold the concept of driving a sports car while chasing down criminals. Of course, gamers are always wont to think outside the box, so it is possible for one player to focus on driving while the second player controls both guns. Player one must use a steering wheel, pedals and a light gun to control the character of Lucky. The biggest selling point is the arcade cabinet’s presentation and controls. The game was released in 1992 and has fun faux 3D graphics similar to SNES’ "Mode 7." Together they must take down six notorious criminals. Player two always controls Wild, a well-named surfer bro and adrenaline junkie. Player one always controls the character Lucky, a sophisticated gentleman about town.

#Arcade light gun movie

"Lucky and Wild" is an ‘80s buddy cop action movie in arcade form. Players are liable to get whiplash from how quickly the game transitions from one sequence to the next.

arcade light gun arcade light gun

Each game’s greatest asset is the insane progression of levels. "Area 51" and "Maximum Force" barely squeak onto the list for being basic solid light gun shooters. However, if you were quick enough, you could reach down to the start button to lob grenades and clear the enemies on screen. There were no additional buttons on the guns. The light guns typically attached to this cabinet were perfunctory at best and felt cheap to handle.

arcade light gun

You can collect power ups for better weapons as you traverse through an Area 51 infested with aliens or through exotic locales to take down terrorists. When you shoot the enemies, they explode into a million little bits. Each game features digitized graphics that scream the '90s. Both of these games are like the peanut butter and jelly of light gun shooters. "Area 51" and "Maximum Force" were often packaged together into a 2-for-1 cabinet.









Arcade light gun